After Saint Tree-Goblin, I went on a bit of a tear. These changed slowly as I went this one and the previous have a lot of landscape to them. I'm a fan of those dogs in front.
This one is my least favorite. I see a couple of key errors in composition that hit my eye all wrong. This fact didn't prevent it from selling at the show, proving that I am absolutely no judge of quality. Everything I like probably sucks.
I love this guy. The figure itself at least, or the idea of a form armed dog beast gnashing his fangs with unremitting murder-lust. The painting didn't quite carry. I might do this guy again. Maybe a whole series about the martyrdom of st. skull-taker. Could work.
Started going completely mad for scroll work. This took forever, and no matter how much the detail distracts from the places that it's fucked up, I can't help but see how terrible parts of it are. Bad job, me.
I incorporated a pedantic joke into this one. Luckily it looks mysterious and gnomic. If you can spot it, I will send you a treasure map.
I really wanted this guy to look more like a knight. Silhouetted armor is hard. Shut up.
The halo-within-halo trick is something I wish I would have considered earlier. I didn't. I like his ax.

I like the idea of two or three disparate figures making up one total creature. Two birds being the saint of something is cool, but it must be a terrible chore to flap around the place so close together.
I've done more than that, but my illustration project has to be shown all in one go to make sense. Currently working on some things with no red in them, largely because I've nearly run out of red ink and am loath to leave the house. Being a indolent hermit has its drawbacks. I have to assume the benefits outweigh these, but I have no way of knowing for sure.
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